Module: launcher
Overview
Launch a target entity in specified direction and power.
Color Boxes
◉ Create a jump pad that launches players when stepped on.
You can integrate with command_attachment module.
Issue: /command-attachment attach-block-one ~ ~ ~ --interactType STEP_ON <command>
◉ Create a knock-back stick that kick the entities around you.
Issue: /command-attachment attach-item-one launch at %player:name% @e[type=!minecraft:player,distance=..8] 30 1
◉ Use a lower angle for fast horizontal movement.
-
/launch facing @s 15 1 -
/launch facing @s 15 3.9
The power is clamped in [-3.9, +3.9]
◉ Use a median angle for balanced horizontal and vertical movement.
-
/launch facing @s 30 3.9 -
/launch facing @s 45 3.9
◉ Use a higher angle for a rocket launcher effect.
Issue: /launch facing @s 60 3.9
TIP: Remember to bring your elytra.
◉ Use a vertical angle for a trampoline effect.
Issue: /launch facing @s 90 1
◉ Use a positive power for a push effect.
Issue: /launch facing @s 0 1
◉ Use a negative power for a pull effect.
Issue: /launch facing @s 0 -1
◉ Use another entity's perspective as the direction, to kick the target entity.
Issue: /launch at @s @e[type=!minecraft:player,distance=..8] 30 1
Commands
- Command Syntax:
/launch at <Entity at> <EntityCollection target> <float angle> <double power> - Document: null
- Can be executed by console:
true - Required Level Permission:
4 - Required String Permission:
null
- Command Syntax:
/launch facing <EntityCollection target> <float angle> <double power> - Document: null
- Can be executed by console:
true - Required Level Permission:
4 - Required String Permission:
null